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Pathfinder Second Edition

Compendium

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Green Man

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Green men are ancient, enigmatic lesser Deities of the primeval forests, living embodiments of Nature and plantkind. When a forest or other woodland Terrain generates enough Nature spirits, beings of the same sort of vital essence that embodies leshys or answers the call of a commune with Nature, they naturally coalesce together and apotheosize into a Green Man. Green men aren’t concerned with all the multifarious processes of Nature like Gozreh or many other Nature Deities. Instead, they focus nearly all their attention on the plants of their home, only concerning themselves with Animals, minerals, and the like insomuch as they affect the plants. Despite their name, green men aren’t necessarily male; as creatures of pure natural power, to many of them, the concept of gender holds no meaning, and to those that do, they can be of any gender.

Most green men are neutral and tend to ignore “animals,” which to them include sapient creatures such as humans. However, Good and Evil green men do exist. These individuals are far more likely to attempt to spread their influence far and wide, either for good or ill. Good green men provide succor to all that come within their home, not only to plants, providing wisdom like a nurturing parent. Evil green men, however, allow rare and Dangerous plants to thrive in their Domains by spreading fear and devastation to all those who might threaten plant life, though they might keep a few Animals around to hunt for sport.

Attributes

acrobatics
39
alignment
N
armor_class
51
athletics
42
casts_cantrip
TRUE
charisma_modifier
8
constitution_modifier
11
deception
40
description
Green men are ancient, enigmatic lesser deities of the primeval forests, living embodiments of nature and plantkind. When a forest or other woodland terrain generates enough nature spirits, beings of the same sort of vital essence that embodies leshys or answers the call of a commune with nature, they naturally coalesce together and apotheosize into a green man. Green men aren’t concerned with all the multifarious processes of nature like Gozreh or many other nature deities. Instead, they focus nearly all their attention on the plants of their home, only concerning themselves with animals, minerals, and the like insomuch as they affect the plants. Despite their name, green men aren’t necessarily male; as creatures of pure natural power, to many of them, the concept of gender holds no meaning, and to those that do, they can be of any gender. Most green men are neutral and tend to ignore “animals,” which to them include sapient creatures such as humans. However, good and evil green men do exist. These individuals are far more likely to attempt to spread their influence far and wide, either for good or ill. Good green men provide succor to all that come within their home, not only to plants, providing wisdom like a nurturing parent. Evil green men, however, allow rare and dangerous plants to thrive in their domains by spreading fear and devastation to all those who might threaten plant life, though they might keep a few animals around to hunt for sport. Leshys and Green Men Green men are sometimes called “leshy kings” or even just “leshys” in ancient manuscripts. Druids consider the first green men to be the original source of the rituals for creating the less‑deific leshys, and possibly even the arboreals and other intelligent plants. The affinity between leshys and green men is mutual. Leshys are the most likely ancestry to worship green men, and green men are particularly fond of their less-powerful kin. Worshipping Green men Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow. Edicts discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness Anathema allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life Follower Alignments NG, N, NE Divine Font heal Divine Skill Nature Favored Weapon sickle Domains healing, might, nature, protection Cleric Spells 1st: summon plant or fungus, 2nd: entangle, 6th: tangling creepers
dexterity_modifier
9
diplomacy
40
diplomacy_notes
+44 vs. plants
hit_points_max
525
intelligence_modifier
7
intimidation
40
intimidation_notes
+44 vs. plants
languages
Arboreal, Druidic, Sylvan; green tongue
level
24
nature
48
npc_type
Creature
perception
42
resistances
bludgeoning 20, piercing 20
saving_throws_fortitude
43
saving_throws_reflex
39
saving_throws_will
42
senses
darkvision, plantsense 60 feet
size
Medium
speed
40
speed_notes
climb 40 feet
spell_dc
48
stealth
41
strength_modifier
12
survival
44
traits
Rare, Leshy, Plant
weaknesses
axe vulnerability, fire 20
wisdom_modifier
10
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